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Army of two pc1/6/2023 The aggro meter is visualized both as a meter and as a flaming effect on the player who is “hot” with aggro, or as a ghostly gauze for the player who has no aggro. ![]() ![]() ![]() This is useful for allowing the second player to sneak around behind enemies or flank them from the side. To help slightly separate Army of Two from other third-person shooters out there, you have things like the aggro meter, where a player can absorb the aggro by firing at enemies and drawing their attention. That was a seriously cumbersome implementation compared to other games, especially games like Bad Company 2 where you just tapped the digital pad to switch to a weapon’s secondary function. If I had a gripe with the combat mechanics it was that in order to use the secondary function of a rifle, such as a grenade launcher or underslung shotgun, you had to pull up the weapon wheel with Triangle and then the direction pad of the weapon to turn on or off the second function. You can run, wall-hug, lep over waist-high barricades, blind-fire, precision aim, snipe, melee attack enemies, or grab them if you get close enough. Combat consists of the standard-fare trappings from other third-person Gears of War clones.
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